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http://www-csl.csres.utexas.edu/users/billmark/pubs/cgpaper.pdf
» Cg: A System for Programming Graphics Hardware in a C-like Language - Whitepaper on the portable Cg shader language. Includes an abstract, background, design goals, and architecture. [PDF]

http://people.scs.fsu.edu/~blanco/Cg/Cg_projects.htm
» Cg for Linux - Sample code and rendered examples of Cg using nVidia's Linux SDK. Includes standard examples such as bump mapping, refraction, grass, water and sprites.

http://developer.nvidia.com/attach/7076
» Cg In Two Pages - Mark Kilgard's quick guide on using the Cg shading language. Explains data types, vectors and comparisons with C and C++. [PDF]

http://www.3ddrome.com/articles/cgshaders.php
» Cg Pixel Shaders in OpenGL - 3Ddrome's Cg Tutorial. Includes an introduction and sample code.

http://developer.nvidia.com/object/cg_toolkit.html
» Cg Toolkit 1.5 - nVidia's Cg SDK. Includes latest releases, specifications, documentation, tutorials and sample code.

http://www.codesampler.com/oglsrc.htm
» CodeSampler.com - OpenGL (1.2 - 2.0) game programming samples for Windows - CodSampler's list of OpenGL sample code, including many examples of Cg shaders.

http://www.pocketmoon.com/Cg/Cg.html
» Shader Performance - Benchmarks comparing ARB, Cg and HLSL on nVidia GPUs. Includes source code, screen shots, and charts.

http://en.wikipedia.org/wiki/Cg_programming_language
» Wikipedia: Cg - A brief history, description of Cg data types and sample code.


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