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http://www.geocities.com/SoHo/Exhibit/8033/room/exhibit.htm
» Algorithmic Art Room - A collection of algorithmic art using original Java applets.

http://www.geocities.com/SiliconValley/Monitor/2254/
» 3D API Information Page - Information on Direct3D, OpenGL, Fahrenheit, Java 3D API.

http://dbn.media.mit.edu/
» Design By Numbers - A programming environment and language created for visual designers and artists as an introduction to computational design.

http://gisar.sourceforge.net/ENG/Index.htm
» Geo informational system - Dynamic models of real objects that may be used for the development of any functional and visual models of the real world.

http://tog.acm.org/GraphicsGems/
» Graphics Gems Repository - Free code repository for the 5 volume set of books on various computer graphics programming techniques.

http://www.nichewo.com/gltut/
» Graphics Languages Tutorials - Common fundamentals of graphics programming. OpenGL, Java3D and graphics programming in Delphi, C++ and Java.

http://graphics.idav.ucdavis.edu/education/GraphicsNotes/homepage.html
» Graphics Notes - Topic papers on computer graphics maintained by the faculty and students of the Computer Graphics Group, Computer Science Department, at UC Davis.

http://www.acm.org/crossroads/xrds3-4/ellen.html
» A Human's Eye View: Motion Blur and Frameless Rendering - "This paper explores this motion blur and its relationship to: camera open shutter time, current computer graphics motion-blur implementations, temporally anti-aliased images, and the Human Visual System's (HVS) motion smear quality." Published in Crossroads, the ACM student magazine.

http://student.kuleuven.be/~m0216922/CG/index.html
» Lode's Computer Graphics Tutorial - Computer graphics tutorials about fractals, fourier transform, demo effects, software 3D engines, raycasting, etc. Examples (with C++ source code).

http://www.ninjacross.it/
» Ninja Cross - Programming and game development projects including screen shots and source code.

http://www.geocities.com/SiliconValley/2151/pcgpe.html
» PC Game Programmer's Encyclopedia - PCGPE is a compilation of numerous aspects of game programming in MS-DOS.

http://mitglied.lycos.de/PhoeniXHome/main.htm
» PhoeniX - Offers pascal sources, tutorials, links and java applets.

http://www.softwareburner.de/softwareburner.htm
» Softwareburner - Site for OpenGL programming in Java, Gl4Java and C++.

http://www.theswapmeet.com/
» Swap-Meet - An interactive 3D community, composed primarily of NeMo Dev or Creation users.

http://home10.inet.tele.dk/moelhave/tutors/3d/transformations/transformations.html
» Thomas Mølhave - 3D graphics programming with C++ tips including scaling, rotation and transformations.

http://www.ultimategameprogramming.com/
» Ultimate Game Programming - Tutorials on OpenGL, DirectX. Also tutorials for MFC, C, and C++ programming.

http://martincastaneda.htmlplanet.com/
» Visual Basic Games and Graphics - Visual basic graphics, animation and activex games.

http://www.windesign.at/
» Win Design - 3D graphics programming with PowerRender and C++.

http://www.geocities.com/SiliconValley/2151/win95gpe.html
» Win95 Game Programmer's Encyclopedia - Win95GPE is a resource with code for windows graphics, palettes, and dibs.


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